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Case Story
Designing & Building An Immersive Storytelling Experience:
Celebrating The Individual & Collective Voice of The MassArt Community

Role
Creative Director, Content + Story Developer, UX + AI + Visual Designer
Team
Solo project in collaboration with Gary Farber ( client/photographer )
Timeframe
November 2025 – June 2025
Focus Areas
Portfolio Website Design, Content Strategy, Brand Identity
Key Contributions
• Led UX redesign of ‘My Sightline’ dashboard
• Bridged UX–Dev–Product through collaborative workflow
• Promoted tech uplift to React component system
• Advocated for user-centered practices across teams
Design Impact
• Improved dashboard customization, usability, and clarity
• Supported DDoS mitigation workflows for Tier 1 SOCs
• Strengthened design culture inside a highly technical org
Public Reception
• Advanced UX maturity and servant leadership practices
• Encouraged design / eng / PM alignment through lightweight agile UX
• Influenced product-level decisions through iterative design advocacy

Client

MassArt Made — Boston, Massachusetts
The MassArt Made on-campus retail shop featured a unique, curated selection of art and design work by current students, alumni, faculty and staff. Through both the in-store and online experience of this elegant boutique venue, MassArt got to showcase the eclectic legacy of MassArt‘s extensive globally-connected community of creatives and innovators.

Background

While pursuing my MFA at MassArt’s Dynamic Media Institute (DMI), I initiated and led a student-based collaboration to create an innovative, QR code–based audio storytelling system for the newly-launched MassArt Made retail store. The project was inspired by a chance conversation I had with a staff member who had heard about a UK flea market using audio storytelling to add emotional resonance to second-hand goods.

Problem

MassArt Made needed a distinctive, interactive in-store experience to:

Proposed Solution

Inspired by the flea market concept, I proposed creating an Embedded Story System — a media installation that would allow shoppers to scan a code on a physical artist’s card and hear a short audio story about the work as told by the creator over the store’s sound system. These moments would provide meaningful, personal insight into the artwork, turning passive retail browsing into a memorable, emotionally engaging community listening experience unique to the moment.

Process

  1. Stakeholder Discovery & Buy-In
    Initiated early conversations with the MassArt Made store manager and staff, learning their goals and identifying opportunities for innovation during the store setup phase.
  2. Team Formation
    Assembled a small team of collaborators from the DMI and MIT Media Lab:
    • Joe Liberty focused on physical prototyping.
    • Andrew Ellis handled back-end programming and code architecture.
    • Pol Pla helped with audio and playback integration.
  3. Participatory Workshop & Ideation
    Conducted a half-day co-creation studio with stakeholders to define the experience vision, explore use cases, and gather initial ideas. This set the tone for an iterative, user-centered process.
  4. Rapid Prototyping & Testing
    Developed several working prototypes using QR codes, Processing, and webcam triggers. Quick testing in the retail space led to insights around lighting, signage, and interaction timing.
  5. Implementation
    Installed the final system for the store’s grand opening. A custom-designed card with a scannable QR code linked to an MP3 audio file. When scanned, the system dimmed the ambient music to play the artist's story.
Thumbnail: MassArt Made's embeddedStory Systems Diagram

Solution

The final MassArt Made Embedded Story System featured:

The experience blended physical and digital storytelling, enhancing the sense of connection between shoppers and artists.

Thumbnail: MassArt Made, Prototyping the Story System

Outcomes & Lessons Learned

What Worked:

Lessons Learned:

Future Possibilities